如果三分,请不要迷路。重构分支条件

在Internet上,您可以找到许多用于简化条件表达式的技术的描述(例如,here)。在我的实践中,有时会结合使用边界运算符替换嵌套条件条件串联当独立条件和执行的表达式的数量明显少于将它们以不同方式组合在一起的分支的数量时,通常会得到不错的结果。该代码将使用C#,但是对于支持if / else构造的任何语言,步骤都是相同的。



图片



给定



有一个IUnit接口



单元
public interface IUnit
{
    string Description { get; }
}


而其实现集群



public class Piece : IUnit
{
    public string Description { get; }

    public Piece(string description) =>
        Description = description;

    public override bool Equals(object obj) =>
        Equals(obj as Piece);

    public bool Equals(Piece piece) =>
        piece != null &&
        piece.Description.Equals(Description);

    public override int GetHashCode()
    {
        unchecked
        {
            var hash = 17;
            foreach (var c in Description)
                hash = 23 * hash + c.GetHashCode();

            return hash;
        }
    }
}


public class Cluster : IUnit
{
    private readonly IReadOnlyList<Piece> pieces;

    public IEnumerable<Piece> Pieces => pieces;

    public string Description { get; }

    public Cluster(IEnumerable<Piece> pieces)
    {
        if (!pieces.Any())
            throw new ArgumentException();

        if (pieces.Select(unit => unit.Description).Distinct().Count() > 1)
            throw new ArgumentException();

        this.pieces = pieces.ToArray();
        Description = this.pieces[0].Description;
    }

    public Cluster(IEnumerable<Cluster> clusters)
        : this(clusters.SelectMany(cluster => cluster.Pieces))
    {
    }

    public override bool Equals(object obj) =>
        Equals(obj as Cluster);

    public bool Equals(Cluster cluster) =>
        cluster != null &&
        cluster.Description.Equals(Description) &&
        cluster.pieces.Count == pieces.Count;

    public override int GetHashCode()
    {
        unchecked
        {
            var hash = 17;
            foreach (var c in Description)
                hash = 23 * hash + c.GetHashCode();
            hash = 23 * hash + pieces.Count.GetHashCode();

            return hash;
        }
    }
}


还有一个MergeClusters,用于处理IUnit集合并将兼容的Cluster序列合并为一个元素。该类的行为已通过测试验证。



合并集群
public class MergeClusters
{
    private readonly List<Cluster> buffer = new List<Cluster>();
    private List<IUnit> merged;
    private readonly IReadOnlyList<IUnit> units;

    public IEnumerable<IUnit> Result
    {
        get
        {
            if (merged != null)
                return merged;

            merged = new List<IUnit>();
            Merge();

            return merged;
        }
    }

    public MergeClusters(IEnumerable<IUnit> units)
    {
        this.units = units.ToArray();
    }

    private void Merge()
    {
        Seed();

        for (var i = 1; i < units.Count; i++)
            MergeNeighbors(units[i - 1], units[i]);

        Flush();
    }

    private void Seed()
    {
        if (units[0] is Cluster)
            buffer.Add((Cluster)units[0]);
        else
            merged.Add(units[0]);
    }

    private void MergeNeighbors(IUnit prev, IUnit next)
    {
        if (prev is Cluster)
        {
            if (next is Cluster)
            {
                if (!prev.Description.Equals(next.Description))
                {
                    Flush();
                }

                buffer.Add((Cluster)next);
            }
            else
            {
                Flush();
                merged.Add(next);
            }
        }
        else
        {
            if (next is Cluster)
            {
                buffer.Add((Cluster)next);
            }
            else
            {
                merged.Add(next);
            }
        }
    }

    private void Flush()
    {
        if (!buffer.Any())
            return;

        merged.Add(new Cluster(buffer));
        buffer.Clear();
    }
}


合并集群测试
[Fact]
public void Result_WhenUnitsStartWithNonclusterAndEndWithCluster_IsCorrect()
{
    // Arrange
    IUnit[] units = new IUnit[]
    {
        new Piece("some description"),
        new Piece("some description"),
        new Piece("another description"),
        new Cluster(
            new Piece[]
            {
                new Piece("some description"),
                new Piece("some description"),
            }),
        new Cluster(
            new Piece[]
            {
                new Piece("some description"),
                new Piece("some description"),
            }),
        new Cluster(
            new Piece[]
            {
                new Piece("another description"),
                new Piece("another description"),
            }),
        new Piece("another description"),
        new Cluster(
            new Piece[]
            {
                new Piece("another description"),
                new Piece("another description"),
            }),
    };

    MergeClusters sut = new MergeClusters(units);

    // Act
    IEnumerable<IUnit> actual = sut.Result;

    // Assert
    IUnit[] expected = new IUnit[]
    {
        new Piece("some description"),
        new Piece("some description"),
        new Piece("another description"),
        new Cluster(
            new Piece[]
            {
                new Piece("some description"),
                new Piece("some description"),
                new Piece("some description"),
                new Piece("some description"),
            }),
        new Cluster(
            new Piece[]
            {
                new Piece("another description"),
                new Piece("another description"),
            }),
        new Piece("another description"),
        new Cluster(
            new Piece[]
            {
                new Piece("another description"),
                new Piece("another description"),
            }),
    };

    actual.Should().BeEquivalentTo(expected);
}

[Fact]
public void Result_WhenUnitsStartWithClusterAndEndWithCluster_IsCorrect()
{
    // Arrange
    IUnit[] units = new IUnit[]
    {
        new Cluster(
            new Piece[]
            {
                new Piece("some description"),
                new Piece("some description"),
            }),
        new Cluster(
            new Piece[]
            {
                new Piece("some description"),
                new Piece("some description"),
            }),
        new Cluster(
            new Piece[]
            {
                new Piece("another description"),
                new Piece("another description"),
            }),
        new Piece("another description"),
        new Cluster(
            new Piece[]
            {
                new Piece("another description"),
                new Piece("another description"),
            }),
    };

    MergeClusters sut = new MergeClusters(units);

    // Act
    IEnumerable<IUnit> actual = sut.Result;

    // Assert
    IUnit[] expected = new IUnit[]
    {
        new Cluster(
            new Piece[]
            {
                new Piece("some description"),
                new Piece("some description"),
                new Piece("some description"),
                new Piece("some description"),
            }),
        new Cluster(
            new Piece[]
            {
                new Piece("another description"),
                new Piece("another description"),
            }),
        new Piece("another description"),
        new Cluster(
            new Piece[]
            {
                new Piece("another description"),
                new Piece("another description"),
            }),
    };

    actual.Should().BeEquivalentTo(expected);
}

[Fact]
public void Result_WhenUnitsStartWithClusterAndEndWithNoncluster_IsCorrect()
{
    // Arrange
    IUnit[] units = new IUnit[]
    {
        new Cluster(
            new Piece[]
            {
                new Piece("some description"),
                new Piece("some description"),
            }),
        new Cluster(
            new Piece[]
            {
                new Piece("some description"),
                new Piece("some description"),
            }),
        new Cluster(
            new Piece[]
            {
                new Piece("another description"),
                new Piece("another description"),
            }),
        new Piece("another description"),
        new Cluster(
            new Piece[]
            {
                new Piece("another description"),
                new Piece("another description"),
            }),
        new Cluster(
            new Piece[]
            {
                new Piece("another description"),
                new Piece("another description"),
            }),
        new Piece("another description"),
    };

    MergeClusters sut = new MergeClusters(units);

    // Act
    IEnumerable<IUnit> actual = sut.Result;

    // Assert
    IUnit[] expected = new IUnit[]
    {
        new Cluster(
            new Piece[]
            {
                new Piece("some description"),
                new Piece("some description"),
                new Piece("some description"),
                new Piece("some description"),
            }),
        new Cluster(
            new Piece[]
            {
                new Piece("another description"),
                new Piece("another description"),
            }),
        new Piece("another description"),
        new Cluster(
            new Piece[]
            {
                new Piece("another description"),
                new Piece("another description"),
                new Piece("another description"),
                new Piece("another description"),
            }),
        new Piece("another description"),
    };

    actual.Should().BeEquivalentTo(expected);
}

[Fact]
public void Result_WhenUnitsStartWithNonclusterAndEndWithNoncluster_IsCorrect()
{
    // Arrange
    IUnit[] units = new IUnit[]
    {
        new Piece("another description"),
        new Cluster(
            new Piece[]
            {
                new Piece("some description"),
                new Piece("some description"),
            }),
        new Cluster(
            new Piece[]
            {
                new Piece("some description"),
                new Piece("some description"),
            }),
        new Cluster(
            new Piece[]
            {
                new Piece("another description"),
                new Piece("another description"),
            }),
        new Piece("another description"),
        new Cluster(
            new Piece[]
            {
                new Piece("another description"),
                new Piece("another description"),
            }),
        new Cluster(
            new Piece[]
            {
                new Piece("another description"),
                new Piece("another description"),
            }),
        new Piece("another description"),
    };

    MergeClusters sut = new MergeClusters(units);

    // Act
    IEnumerable<IUnit> actual = sut.Result;

    // Assert
    IUnit[] expected = new IUnit[]
    {
        new Piece("another description"),
        new Cluster(
            new Piece[]
            {
                new Piece("some description"),
                new Piece("some description"),
                new Piece("some description"),
                new Piece("some description"),
            }),
        new Cluster(
            new Piece[]
            {
                new Piece("another description"),
                new Piece("another description"),
            }),
        new Piece("another description"),
        new Cluster(
            new Piece[]
            {
                new Piece("another description"),
                new Piece("another description"),
                new Piece("another description"),
                new Piece("another description"),
            }),
        new Piece("another description"),
    };

    actual.Should().BeEquivalentTo(expected);
}


我们对方法void MergeNeighbors(IUnit,IUnit)MergeClusters感兴趣



private void MergeNeighbors(IUnit prev, IUnit next)
{
    if (prev is Cluster)
    {
        if (next is Cluster)
        {
            if (!prev.Description.Equals(next.Description))
            {
                Flush();
            }

            buffer.Add((Cluster)next);
        }
        else
        {
            Flush();
            merged.Add(next);
        }
    }
    else
    {
        if (next is Cluster)
        {
            buffer.Add((Cluster)next);
        }
        else
        {
            merged.Add(next);
        }
    }
}


一方面,它可以正常工作,但另一方面,我想使其更具表现力,并在可能的情况下改善代码指标。我们将使用Analyze>计算代码度量工具(该工具Visual Studio社区的一部分)来计算度量最初,它们的意思是:



Configuration: Debug
Member: MergeNeighbors(IUnit, IUnit) : void
Maintainability Index: 64
Cyclomatic Complexity: 5
Class Coupling: 4
Lines of Source code: 32
Lines of Executable code: 10


通常,以下描述的方法不能保证获得漂亮的结果。



胡闹的场合
#392487

. , . , .

© bash.org



重构



第1步



我们检查同一嵌套级别的每个条件链是否以else块结尾,否则我们添加一个空的else



结果
private void MergeNeighbors(IUnit prev, IUnit next)
{
    if (prev is Cluster)
    {
        if (next is Cluster)
        {
            if (!prev.Description.Equals(next.Description))
            {
                Flush();
            }
            else
            {

            }

            buffer.Add((Cluster)next);
        }
        else
        {
            Flush();
            merged.Add(next);
        }
    }
    else
    {
        if (next is Cluster)
        {
            buffer.Add((Cluster)next);
        }
        else
        {
            merged.Add(next);
        }
    }
}


第2步



如果表达式与条件块位于同一嵌套级别,则将每个表达式包装到每个条件块。如果表达式在块之前,则将其添加到块的开头,否则添加到末尾。我们重复直到在每个嵌套级别,条件块仅与其他条件块相邻。



结果
private void MergeNeighbors(IUnit prev, IUnit next)
{
    if (prev is Cluster)
    {
        if (next is Cluster)
        {
            if (!prev.Description.Equals(next.Description))
            {
                Flush();
                buffer.Add((Cluster)next);
            }
            else
            {
                buffer.Add((Cluster)next);
            }
        }
        else
        {
            Flush();
            merged.Add(next);
        }
    }
    else
    {
        if (next is Cluster)
        {
            buffer.Add((Cluster)next);
        }
        else
        {
            merged.Add(next);
        }
    }
}


第三步



在每个嵌套级别,对于每个if,我们都切断条件链的其余部分,创建一个新的if,其表达式与第一个if的表达式相反,将cut链放入新块中,并删除第一个else重复直到没有别的



结果
private void MergeNeighbors(IUnit prev, IUnit next)
{
    if (prev is Cluster)
    {
        if (next is Cluster)
        {
            if (!prev.Description.Equals(next.Description))
            {
                Flush();
                buffer.Add((Cluster)next);
            }
            if (prev.Description.Equals(next.Description))
            {
                {
                    buffer.Add((Cluster)next);
                }
            }
        }
        if (!(next is Cluster))
        {
            {
                Flush();
                merged.Add(next);
            }
        }
    }
    if (!(prev is Cluster))
    {
        {
            if (next is Cluster)
            {
                buffer.Add((Cluster)next);
            }
            if (!(next is Cluster))
            {
                {
                    merged.Add(next);
                }
            }
        }
    }
}


第4步



我们“折叠”这些块。



结果
private void MergeNeighbors(IUnit prev, IUnit next)
{
    if (prev is Cluster)
    {
        if (next is Cluster)
        {
            if (!prev.Description.Equals(next.Description))
            {
                Flush();
                buffer.Add((Cluster)next);
            }
            if (prev.Description.Equals(next.Description))
            {
                buffer.Add((Cluster)next);
            }
        }
        if (!(next is Cluster))
        {
            Flush();
            merged.Add(next);
        }
    }
    if (!(prev is Cluster))
    {
        if (next is Cluster)
        {
            buffer.Add((Cluster)next);
        }
        if (!(next is Cluster))
        {
            merged.Add(next);
        }
    }
}


第5步



对于每个没有嵌套块的if块的条件,请使用&&运算符添加所有父if块的条件



结果
private void MergeNeighbors(IUnit prev, IUnit next)
{
    if (prev is Cluster)
    {
        if (next is Cluster)
        {
            if (!prev.Description.Equals(next.Description) && next is Cluster && prev is Cluster)
            {
                Flush();
                buffer.Add((Cluster)next);
            }
            if (prev.Description.Equals(next.Description) && next is Cluster && prev is Cluster)
            {
                buffer.Add((Cluster)next);
            }
        }
        if (!(next is Cluster) && prev is Cluster)
        {
            Flush();
            merged.Add(next);
        }
    }
    if (!(prev is Cluster))
    {
        if (next is Cluster && !(prev is Cluster))
        {
            buffer.Add((Cluster)next);
        }
        if (!(next is Cluster) && !(prev is Cluster))
        {
            merged.Add(next);
        }
    }
}


第6步



没有嵌套块的块保留时,才保留它们在代码中的出现顺序。



结果
private void MergeNeighbors(IUnit prev, IUnit next)
{
    if (!prev.Description.Equals(next.Description) && next is Cluster && prev is Cluster)
    {
        Flush();
        buffer.Add((Cluster)next);
    }
    if (prev.Description.Equals(next.Description) && next is Cluster && prev is Cluster)
    {
        buffer.Add((Cluster)next);
    }
    if (!(next is Cluster) && prev is Cluster)
    {
        Flush();
        merged.Add(next);
    }
    if (next is Cluster && !(prev is Cluster))
    {
        buffer.Add((Cluster)next);
    }
    if (!(next is Cluster) && !(prev is Cluster))
    {
        merged.Add(next);
    }
}


步骤7



对于每个唯一表达式,按照它们在代码中出现的顺序,我们写出包含它们的块。同时,我们忽略了块内的其他表达式。



结果
private void MergeNeighbors(IUnit prev, IUnit next)
{
    if (!prev.Description.Equals(next.Description) && next is Cluster && prev is Cluster)
    {
        Flush();
    }
    if (!(next is Cluster) && prev is Cluster)
    {
        Flush();
    }

    if (!prev.Description.Equals(next.Description) && next is Cluster && prev is Cluster)
    {
        buffer.Add((Cluster)next);
    }
    if (prev.Description.Equals(next.Description) && next is Cluster && prev is Cluster)
    {
        buffer.Add((Cluster)next);
    }
    if (next is Cluster && !(prev is Cluster))
    {
        buffer.Add((Cluster)next);
    }

    if (!(next is Cluster) && prev is Cluster)
    {
        merged.Add(next);
    }
    if (!(next is Cluster) && !(prev is Cluster))
    {
        merged.Add(next);
    }
}


步骤8



通过将||运算符应用于其条件,可以将具有相同表达式的块组合在一起。...

结果
private void MergeNeighbors(IUnit prev, IUnit next)
{
    if (!prev.Description.Equals(next.Description) && next is Cluster && prev is Cluster ||
        !(next is Cluster) && prev is Cluster)
    {
        Flush();
    }

    if (!prev.Description.Equals(next.Description) && next is Cluster && prev is Cluster ||
        prev.Description.Equals(next.Description) && next is Cluster && prev is Cluster ||
        next is Cluster && !(prev is Cluster))
    {
        buffer.Add((Cluster)next);
    }

    if (!(next is Cluster) && prev is Cluster ||
        !(next is Cluster) && !(prev is Cluster))
    {
        merged.Add(next);
    }
}


步骤9



使用布尔代数规则简化条件表达式



结果
private void MergeNeighbors(IUnit prev, IUnit next)
{
    if (prev is Cluster && !(next is Cluster && prev.Description.Equals(next.Description)))
    {
        Flush();
    }

    if (next is Cluster)
    {
        buffer.Add((Cluster)next);
    }

    if (!(next is Cluster))
    {
        merged.Add(next);
    }
}


第10步



我们整理一个文件。



结果
private void MergeNeighbors(IUnit prev, IUnit next)
{
    if (IsEndOfCompatibleClusterSequence(prev, next))
        Flush();

    if (next is Cluster)
        buffer.Add((Cluster)next);
    else
        merged.Add(next);
}

private static bool IsEndOfCompatibleClusterSequence(IUnit prev, IUnit next) =>
    prev is Cluster && !(next is Cluster && prev.Description.Equals(next.Description));




重构后,该方法如下所示:



private void MergeNeighbors(IUnit prev, IUnit next)
{
    if (IsEndOfCompatibleClusterSequence(prev, next))
        Flush();

    if (next is Cluster)
        buffer.Add((Cluster)next);
    else
        merged.Add(next);
}


指标是这样的:



Configuration: Debug
Member: MergeNeighbors(IUnit, IUnit) : void
Maintainability Index: 82
Cyclomatic Complexity: 3
Class Coupling: 3
Lines of Source code: 10
Lines of Executable code: 2


度量标准已得到显着改善,并且代码变得更短,更具表达力。但是,就我个人而言,这种方法最值得注意的是:有人能够立即看到该方法在最终版本中应该看起来像,而有人只能编写初始实现,但至少要有一些表述借助纯机械动作(也许是最后一步的例外)的帮助,可以将行为正确化为最简洁,最直观的形式。



PS 15年前,作者已经在学校获得了已成为出版物中描述的算法的所有知识。为此,他对热心的老师表示感谢,他们为孩子们提供了接受正常教育的基础。Tatyana Alekseevna,Natalya Pavlovna,如果您突然读到这篇文章,非常感谢!



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