桌面宠物-尽管没用,但非常有趣的桌面装饰。本文也许显示了最简单的实现。
砍下GIF!
关于WPF入门的一些知识
要创建该应用程序,我们使用了Visual Studio2017。因此,创建一个项目Visual C#-> WPF Application。
, . -> , Images.
, .
, , . MainWindow.xaml. Window. :
Title="MainWindow" Height="450" Width="800">
:
WindowStyle="None" ResizeMode="NoResize"
:
Background="Transparent" AllowsTransparency="True"
, . , . , Top , Left – :
WindowStartupLocation="Manual" Top="485" Left="1000"
Window :
<Window x:Class="WpfApp1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:WpfApp1"
mc:Ignorable="d"
Title="MainWindow" Height="340" Width="353.2" WindowStyle="None" Background="Transparent" AllowsTransparency="True" WindowStartupLocation="Manual" Top="485" Left="1000">
WpfAnimatedGif
, - WPF , WpfAnimatedGif. NuGet…
“WpfAnimatedGif”, .
Window :
xmlns:gif="http://wpfanimatedgif.codeplex.com"
, .
Grid. Grid:
<Grid Opacity="1">
Image, AnimatedSource WpfAnimatedGif:
gif:ImageBehavior.AnimatedSource="Images/a.gif"
, gif:ImageBehavior.RepeatBehavior="Forever", , gif:ImageBehavior.RepeatBehavior="1x”.
<Image Name="img" gif:ImageBehavior.AnimatedSource="Images/a.gif" gif:ImageBehavior.RepeatBehavior="1x" Margin="-68,-63,-68,-38" RenderTransformOrigin="0.5,0.5" gif:ImageBehavior.AutoStart="True" gif:ImageBehavior.AnimationCompleted="Complete">
</Image>
gif:ImageBehavior.AnimationCompleted="Complete" – , .
:
<Button Name="btn1" Content="Button" HorizontalAlignment="Left" Height="314" Margin="93,26,0,0" VerticalAlignment="Top" Width="163" Opacity="0" Click="Change"/>
Click=”Change”, Change – , .
Grid :
<Grid Opacity="1">
<Image Name="img" gif:ImageBehavior.AnimatedSource="Images/a.gif" gif:ImageBehavior.RepeatBehavior="1x" Margin="-68,-63,-68,-38" RenderTransformOrigin="0.5,0.5" gif:ImageBehavior.AutoStart="True" gif:ImageBehavior.AnimationCompleted="Complete">
</Image>
<Button Name="btn1" Content="Button" HorizontalAlignment="Left" Height="314" Margin="93,26,0,0" VerticalAlignment="Top" Width="163" Opacity="0" Click="Change"/>
</Grid>
(MainWindow.xaml.cs). , .
MainWindow:Window :
int k = 0;//
string num = "";//
int n=11;// +1( )
: Complete Change.
private void Complete(object sender, RoutedEventArgs e)
{
num = "Images/" + k.ToString() + ".gif";
BitmapImage image = new BitmapImage();
image.BeginInit();
image.UriSource = new Uri(num, UriKind.Relative);
image.EndInit();
ImageBehavior.SetAnimatedSource(img, image); // , img – name Image, image –
}
private void Change(object sender, RoutedEventArgs e)
{
k = (k + 1) % n;
BitmapImage image = new BitmapImage();
image.BeginInit();
if (k%2==0) image.UriSource = new Uri("Images/a.gif", UriKind.Relative);
else image.UriSource = new Uri("Images/b.gif", UriKind.Relative);
image.EndInit();
ImageBehavior.SetAnimatedSource(img, image);
}
对象发送者在这种情况下是一个按钮。a.gif和b.gif是打喷嚏的动画(左右),以及0.gif - 10.gif-情感。每次按k时,它都会增大,直到大于10。如果k为偶数,它将以一种方式运行,如果为奇数则为另一种方式。打喷嚏动画结束后,执行完成功能以更改角色的情绪。